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I have the reference image and im really confuse do i have to model it with the texture i can manage it. So i decided to have a texture if im going in correct path. I have a texture and i have unwrap but can i get extra bump with the nodes like the reference or do i have to model with the mesh. Any suggestion or help or any addon will work. Thanks

Reference image

enter image description here

Image im wrapping it

enter image description here

Displacement modifier but result not smooth

enter image description here

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  • $\begingroup$ have you tried the Displace modifier? $\endgroup$
    – moonboots
    Jan 31, 2019 at 13:40
  • $\begingroup$ @moonboots yes but did not get result as seen above $\endgroup$
    – atek
    Jan 31, 2019 at 13:41
  • $\begingroup$ @moonboots i edit the question and displacement modifier but edge look wired not smooth $\endgroup$
    – atek
    Jan 31, 2019 at 13:50
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    $\begingroup$ you need to put your Subsurf modifier below the Displace $\endgroup$
    – moonboots
    Jan 31, 2019 at 13:53
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    $\begingroup$ maybe instead of Displace you should try something like the cactus by CG Cookie: youtube.com/watch?v=PZLmHnaj_A8 $\endgroup$
    – moonboots
    Jan 31, 2019 at 14:28

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I want to make a Minecraft skin that looks like a texture with Complementary shaders in Minecraft. I need to make bump lines wider but distance value does nothing. I'm using Eevee renderer.

What I have: enter image description here

What I want: enter image description here

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  • $\begingroup$ This seems to be a question rather than an answer. Please ask this as a seperate question. You have posted this as an answer. There is a Ask Question Button in th etop right corner right after you open the homepage of the Blender Stack Exchange Site. $\endgroup$ Jul 24 at 19:02

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