0
$\begingroup$

I've been looking for an answer on this and I'm utterly confused. I'm very new to UV mapping (in fact, this is my first "real" attempt to use it in a way that it tiles correctly) and I've got a problem with trying to get a texture to scale, too. I've tried even the different tools like TexTools and UV Magic, and I'm still not getting a 100% match on this on TexTools, for example. I have yet to try UV Magic, but from another thread (here: Unwrap UV map proportionally to object size) there's no difference in the function of TexTools vs UV Magic? I'm not sure what is going on here... I tried the projection from view, but that creates a disaster for someone new like me. Isn't there a better way to do this?

Ok, so more details on this: I have two items. Both are at a scale of 1.0 but have different widths and lengths. I've got a texture on them now, but it doesn't align. Below is what I'm working with:

enter image description here

Now, I've scaled both by 2.9x from the corner of the UV map using Smart UV Project.

enter image description here enter image description here

Here's the thing... despite both being scaled by 2.9x, they are STILL different sizes and I can't get them to align. Here's the zoomed in version: enter image description here And here's the zoomed out version: enter image description here

I hope this is not a duplicate topic! If it is, I apologize. Please lead me to the right one. I spent quite a while searching for a topic similar to this, and I've not been successful in finding an answer.

Here's what I want to do, but it requires overlapping geometry and a size change to make it work. Ideally, I'd like to not over-lap and keep the items of different sizes as they were originally: enter image description here

$\endgroup$
4
  • $\begingroup$ Checkout the Texture Atlas addon. $\endgroup$
    – Leander
    Jan 31, 2019 at 7:49
  • $\begingroup$ Please tell me more? What exactly can I do with it? How would I go about doing what I'm trying to do with it? $\endgroup$ Jan 31, 2019 at 8:59
  • 1
    $\begingroup$ Texture Atlas is an addon to temporarily combine objects for unwrapping them onto the same uvmap. After the UV process is finished, they are separated again, retaining their original transformations. $\endgroup$
    – Leander
    Jan 31, 2019 at 10:21
  • $\begingroup$ I see. Thanks for the explanation. That's useful; I will definitely look into it. I'd like any method possible to figure out this issue of mine since I know that there are multiple ways of doing this. $\endgroup$ Jan 31, 2019 at 20:22

0

You must log in to answer this question.

Browse other questions tagged .