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I am getting this weight artifacts on some edges while modeling a simple horse - I have tried deleting the the whole patch and redoing it but it keeps coming back - could anyone tell what I am doing wrong?

Blender modeling issue

Here is the Blender file (2.80Beta)

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  • $\begingroup$ That's what I thought - tried remove-doubles also - but it's not resolving the issue. $\endgroup$ – saicode Jan 30 '19 at 19:34
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Yes it was a normal issue. Got resolved by recalculating the normal (Shift+N in Blender 2.80)

This thread describes it in detail: Why are some faces in my mesh darker?

Thank you Duarte!

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