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I've modelled an apple and I gave it colors but the top has a stem which seens to start brown and finish green. I tried to replicate that but I don't know how to make the textures smoother (gradient) (starting brown and slowly becoming green)

Left How it is/Right how I would like Left How it is/Right how I would like
I'm a beginner, sorry if that sounds obvious

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You can use a gradient texture in the node editor to determine the color. In the node setup in the photo, I am using a gradient texture with generated coordinates. I then rotated it to the correct axis with the mapping node, and also scaled it for a better effect. I then plugged the output of the gradient in a color ramp node, setting black to brown and white to green, giving the color scheme you want. Hope this helps! enter image description here

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  • $\begingroup$ It worked but only when I used the object option in the texture coordinate and also the mapping node wasn't working very well, so I removed it. For now I will just keep as it is since I'm a beginner. $\endgroup$
    – rubiks28
    Jan 31, 2019 at 0:49
  • $\begingroup$ Glad I could help. $\endgroup$ Jan 31, 2019 at 0:53

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