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Do you have any idea why is it oval?

enter image description here

I need it to be like this

enter image description here

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  • 2
    $\begingroup$ hello, you don't give enough informations, please describe your problem in details, thanks. $\endgroup$ – moonboots Jan 30 '19 at 6:48
  • $\begingroup$ it is very unclear what you are trying to say ... did you add a primitive into the scene and it turned into that? did you add some kind of modifier to the object? If you don't know, can you include a link to your .blend in the post? $\endgroup$ – kanuki Jan 30 '19 at 6:50
  • $\begingroup$ we.tl/t-u15T3uoy1Y $\endgroup$ – Greta Pritchard Jan 30 '19 at 6:55
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I downloaded your file and I found 2 modifiers on the cylinder. For this you did not really need modifiers. If you still want to use a Subdivision Surface modifier then, in this case, you would use the Simple mode instead of the Catmull-Clark one. Not really sure what you wanted to achieve with the Displace modifier. It was easier to start with a new cylinder.

I deleted your old cylinder and did the following:

  1. Added another cylinder
  2. Rotated it 90 degrees on the Y axis.
  3. Scaled it on the Y axis so looks a bit like the one on your image.
  4. Entered into Edit Mode and selected Face select mode.

enter image description here

  1. Selected one end of the cylinder and tapped the Delete keyboard and from popup menu selected Faces
  2. Selected the other end and did the same delete sequence.
  3. Re-positioned the open ended cylinder to roughly match your image.
  4. Switched back to Object Mode
  5. At the Tools menu clicked on the Smooth under the Shading, see below

enter image description here

End result below.

enter image description here

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