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I have a volume scatter in my world settings at .1, and while trying to use a simple quicksmoke I'm getting black artifacts around the effect

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white artifacts using branched path tracing

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the whole thing is even more noticable when putting some emission on the fog. easily recreated by adding a volume scatter in the world settings, and simply making a quicksmoke.

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  • $\begingroup$ try increasing the transparent bounces. See: blender.stackexchange.com/questions/42023/… $\endgroup$
    – user1853
    Jan 29, 2019 at 20:15
  • $\begingroup$ thanks Cegaton! I tried cranking them up but since it's volumetrics that didn't do much. However, the issue isn't existent in 2.79b only in the experimental builds, latest 2.79 and 2.8. So I just rebuilt my scene and am using the stable release to be on the safe side. $\endgroup$
    – dan283
    Jan 30, 2019 at 1:42

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