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As you can see appears "undefined" the PBT Principled shader node from blender 2.79, and I need to use it.

Is there a way or other alternative for rendering PBR Textures with all the same input settings that this shader has?

enter image description here

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    $\begingroup$ Please keep all extraneous text out of posts. Principled shader was introduced in 2.79 and is not compatible with previous versions $\endgroup$ Jan 29, 2019 at 17:46
  • $\begingroup$ It's probably a good one... but what's your reason for not using 2.79? $\endgroup$
    – Robin Betts
    Jan 29, 2019 at 21:07
  • $\begingroup$ @RobinBetts unfortunately i cant use it in my os $\endgroup$ Jan 30, 2019 at 3:16
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    $\begingroup$ What OS does not allow you to use V2.79? $\endgroup$
    – Sprad001
    Jan 30, 2019 at 7:02
  • $\begingroup$ @Sprad001 its complicated to explain :"( $\endgroup$ Jan 30, 2019 at 20:40

1 Answer 1

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The principled BSDF shader was introduced in version 2.79. Previous versions of blender will not be able to use such node.

You would need to recreate the properties of a Physically Based Shader using a combination of other shader.

There are quite a few "tutorials" out there that show how to do this. Here are some links:

https://www.blenderguru.com/tutorials/pbr-shader-tutorial-pt1?rq=pbr

and

https://meshlogic.github.io/posts/blender/materials/nodes-pbr-basic-shader/

but there are plenty of others you can find using your favorite search engine.

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