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I want to use the bone constraint "copy transform" to a bone,but when a set a target the bone change position,rotation is all mess up without i move the target. I apply the location and rotation of the target,clear pose but still...what i can reset to change this? enter image description here

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  • $\begingroup$ what are you trying to do exactly + could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Jan 29, 2019 at 6:45
  • $\begingroup$ here pasteall.org/blend/index.php?id=51129 ,sorry the blend-exchange file seen to load forever and its only 5mb,its a simple test of the copy transform to bone,i just want that the bone dont twist when the target object is in the original position. $\endgroup$
    – Leal Brito
    Jan 30, 2019 at 2:40

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The Copy Transforms constraint forces its owner to have the same transforms as its target (From the Blender manual page. ver_2.93).

This edit shows the following. The value of the option Target is target, the value of Impact is 1 and the other values are as per 'image'.

Now, if you change the value of the option Influence to0 or the value of the type 'owner space space: custom space', the armature is supposed to be as above 'image'.

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