i know there are already threads about issues with this and this and this side of some work. But most of them relate to mesh topology issues, obvious issues like unwelded vertices etc.
To me though in this example all seems fine. But somehow it is really messing up my flow.
Any ideas on WHY it is happening? I mean sure, maybe a bug, maybe me. But I would love to know if there is maybe a different approach to this?
I transition currently from 3ds max to blender ;)
Thanks for your help.Here is a video of the issue