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I have a mesh on which I did an extensive retopology using a brush with almost zero effect and dynamic topology turned on. That worked out great and produced a wonderful mesh (see first image) Then I left the sculpt mode and applied the solidify modifier to this mesh because i need to thicken it for 3d printing. å

Unfortunately, this ruined my complete mesh again and I have no idea why (see second image). The major issue here is that my 3d printer just prints sh$$$ when I feed in this model. The resulting print has cracks over cracks.

What am I doing wrong? Do I have to apply the retopology somehow explicitely to get it applied in object mode as well?

Edit: I just learned that the crushing of the mesh has nothing to do with the modifier. I removed it but still have the same problem. As soon as I leave the sculpt mode, the mesh looks horrible.

my good mesh after doing retopology

a sh$$$ of a mesh after applying the solidfy modifier

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  • $\begingroup$ I'd like to answer my own question. Maybe it will help anybody in future. I played around with the mesh another few hours but in the end I exported it into an obj file and the re-imported it after deleting it in blender. It now looks good in all modes. $\endgroup$ – Norbert Jan 29 at 19:13

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