I have a mesh on which I did an extensive retopology using a brush with almost zero effect and dynamic topology turned on. That worked out great and produced a wonderful mesh (see first image) Then I left the sculpt mode and applied the solidify modifier to this mesh because i need to thicken it for 3d printing. å
Unfortunately, this ruined my complete mesh again and I have no idea why (see second image). The major issue here is that my 3d printer just prints sh$$$ when I feed in this model. The resulting print has cracks over cracks.
What am I doing wrong? Do I have to apply the retopology somehow explicitely to get it applied in object mode as well?
Edit: I just learned that the crushing of the mesh has nothing to do with the modifier. I removed it but still have the same problem. As soon as I leave the sculpt mode, the mesh looks horrible.