I am calculating a 3d point on a face:
How can I get the distance to the origin from V1 either along the Y axis or along the face normal that I hit?
let me explain once more, I hope a bit more clear this time. I am shooting a ray with python, hitting a face (assume the direction is the face normal).
I want to find out the distance (d) of this normal from the face to the origin of the coordinate system.
But the face / plane could be anywhere, for example at the top, the bottom… and I want to find out the distance of this normal-vector of the face to the origin (0,0,0).
Thx for your help.