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I'm modeling a lot of wooden things at the moment and want to try and achieve the effect below. What methods would you use to create small notches and long grooves like this?

enter image description here

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  • $\begingroup$ don't you want to fake it with Bump or Normal maps? $\endgroup$ – moonboots Jan 27 '19 at 17:22
  • $\begingroup$ @moonboots Not in this case no. It's use isn't just for within Blender. $\endgroup$ – Temmy Jan 27 '19 at 17:35
  • $\begingroup$ what are the orange lines for? Have you tried to highlight some parts or are your talking about the classic grooves on the wood planks? $\endgroup$ – moonboots Jan 27 '19 at 17:39
  • $\begingroup$ The orange is because those are selected objects. $\endgroup$ – Rekov Jan 27 '19 at 17:41
  • $\begingroup$ @moonboots The orange is just selection inside Unity. You can ignore that. My question specifically is about the classic grooves as you describe which are part of the mesh of each plank. $\endgroup$ – Temmy Jan 27 '19 at 17:42
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Maybe try something as simple as that?

enter image description here

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  • $\begingroup$ You're on to something there! $\endgroup$ – Temmy Jan 27 '19 at 18:18

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