I'm modeling a lot of wooden things at the moment and want to try and achieve the effect below. What methods would you use to create small notches and long grooves like this?
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$\begingroup$ don't you want to fake it with Bump or Normal maps? $\endgroup$– moonbootsJan 27, 2019 at 17:22
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$\begingroup$ @moonboots Not in this case no. It's use isn't just for within Blender. $\endgroup$– TemmyJan 27, 2019 at 17:35
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$\begingroup$ what are the orange lines for? Have you tried to highlight some parts or are your talking about the classic grooves on the wood planks? $\endgroup$– moonbootsJan 27, 2019 at 17:39
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$\begingroup$ The orange is because those are selected objects. $\endgroup$– RekovJan 27, 2019 at 17:41
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$\begingroup$ @moonboots The orange is just selection inside Unity. You can ignore that. My question specifically is about the classic grooves as you describe which are part of the mesh of each plank. $\endgroup$– TemmyJan 27, 2019 at 17:42
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