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GD, I'm creating Vice City in Blender. It was a big success to export all meshes and bind textures to them automatically. But, when I started to importing a big amount of models, I saw, that some of the materials have a different name (like 0g15 or 6g17 and etc), but textures they're using are same. Also, according to images, they're imported a lot of times, so images names as *.png.00, *.png01 and etc. So, the questions are:

  1. How to print material name, using same texture (I guess need to search with 'startswith' function.)?
  2. How to select an object using this material?
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