I've been modeling weapons for about 2 months now for my game. Created a couple items like staves that have crystals that will be rotating in game. Not 100% sure how to go about it. Did a bunch of testing today, nothing resulted in anything promising. Just got more confused and had more questions as the day went on. I imagine I need to have an armature bone on each of the objects wanting to be rotated, not the greatest with understanding parent/ children relationships with multiple objects. If anybody has ever done anything like this I'd greatly appreciate any guidance, knowledge, help, assistance anything. Thanks!