I've seen in older Blender character rigs (such as Big Buck Bunny), character armatures had some floating slide toggles that affected whether a rig appendage was Forward-Kinematic or Inverse Kinematic (FK/IK), but newer rigs (such as Sintel) don't.
What is the current "best practice" way of creating an FK/IK toggle (is it part of the core application?), and what version of Blender did that become available?