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I can't get comparable results between Eevee and Substance. The texture maps always look way too shiny.

I've used the Principled Shader quite a bit and know all its nuances (non-color data for the channels that need it, ect.)

Here are some screenshots of my issue. I'd love to know why I can't get this to work. Any help here would be much appreciated! Thanks.

Substance Designer Roughness

Eevee Roughness

Graph

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For anyone else that comes across this, I don't think PNGs are the culprit. Instead, if you change the interpolation from Linear (default) to Closest, it should look about as close as it can to Cycles.

Interpolation Set to Closest

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enter image description hereOK SO... I forgot that Blender doesn't like .png files. Avoid them and everything shows up fine. -__-

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