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I can't get comparable results between Eevee and Substance. The texture maps always look way too shiny.

I've used the Principled Shader quite a bit and know all its nuances (non-color data for the channels that need it, ect.)

Here are some screenshots of my issue. I'd love to know why I can't get this to work. Any help here would be much appreciated! Thanks.

Substance Designer Roughness

Eevee Roughness

Graph

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enter image description hereOK SO... I forgot that Blender doesn't like .png files. Avoid them and everything shows up fine. -__-

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