The origin file is either 3dsMax or Maya. The mesh was clear and quadrangles back then. However, when it is opened in blender, it becomes triangular messy mesh as showed below. I have tried several FBX files. They are all like that. Am I doing something wrong? Thank you.

enter image description here


The mesh should not be triangulated on import. My guess is that the mesh was exported with triangulate.

You can try to run Tris to Quads operator in the Face menu (Alt-J) but usually it will not give the desired result.

|improve this answer|||||
  • $\begingroup$ Thanks for the advice. I finally found out while exporting FBX from 3ds max the option of "Preserve edge orientation" should be unchecked to avoid triangulation. $\endgroup$ – user13121827 Feb 5 '19 at 0:50

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for?Browse other questions tagged or ask your own question.