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I was wondering what caused this weird texture distortion. Every time I try to add noise or distortion using procedural textures, this happens distorted Before distortion it looks like this non distorted I want something like this plane Please help

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  • $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Jan 26 at 10:56
  • $\begingroup$ That disturbance looks an awful lot like checker or 1x1 brick textures are mixed in somehow. They both treat generated and object coordinates like that background I see through the distorted wave. Can you expand the Base Color Wave Texture on the right, please? $\endgroup$ – HelloHiHola Jan 29 at 2:44

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