please see the picture, after adding IK the bone is moving out of my character, please help.enter image description here

  • $\begingroup$ That is how it works normally. You need to move Target bone to match tail of selected bone (in edit mode) $\endgroup$ – Serge L Jan 26 '19 at 8:18

Thanks "Serge L" here I did it. I want to show the solution with picture so that if anyone else have this problem it help them as well. When I created my IK bone, I deformed it and also cleared parent but mistakenly moved it away from armature, that was the problem. so as you can see from the picture below, you should extrude a new bone, deform it and clear parent then add ik, but be aware to not move it from its place. enter image description here

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  • $\begingroup$ this doesn't explain why the arms are moving when the IK just does stuff with the legs, which are parented to an unmoving spine $\endgroup$ – hatinacat2000 Jul 2 '19 at 5:30

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