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I was looking at some FBX's in Unity and noticed they support multiple materials, like this:

enter image description here

When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have multiple materials like that? My workflow currently is:

  • Select all the faces of the object
  • UV Unwrap
  • Open up a PNG in the UV/Image Editor window
  • Position the UVs
  • Export

This produces a FBX in Unity which handles only 1 material. What do I need to do differently in Blender to have a model support and offer up multiple material slots?

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Each material you assign in Blender, will be a material in Unity.

It looks you already have that, if Unity has generated all those material slots. You will just need to re-assign the colour in Unity, or attach the texture you've used if I read your question correctly.

enter image description here

Each face has a different material on it, 3 materials in Blender, Unity will read that and create three materials for those faces.

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  • $\begingroup$ Thanks! I'd never really dabbled in the material panel. For anyone else wondering how this done I also found this video which is a good step by step: youtube.com/watch?v=3r5VvN89O1Q $\endgroup$ – Temmy Jan 26 at 11:08

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