I was looking at some FBX's in Unity and noticed they support multiple materials, like this:
When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have multiple materials like that? My workflow currently is:
- Select all the faces of the object
- UV Unwrap
- Open up a PNG in the UV/Image Editor window
- Position the UVs
- Export
This produces a FBX in Unity which handles only 1 material. What do I need to do differently in Blender to have a model support and offer up multiple material slots?