2
$\begingroup$

Just faced such a problem. Have kind of streetlight models in my scene (four instances of them to be exact) with the light emitting parts. Final render appears like this: enter image description here

As you see, all of them appear as messy cubes. What might be happening?

Thank you all in advance.

UPD: added node scheme for light emitting mesh in a streetlight: enter image description here

$\endgroup$
  • $\begingroup$ Can you show us your node set up for the lights? $\endgroup$ – icYou520 Jan 25 '19 at 19:02
  • $\begingroup$ Are you using the denoiser? Try rendering without it. $\endgroup$ – user1853 Jan 25 '19 at 19:26
  • $\begingroup$ @cetagon uncheking denoising helps with cubes around streetlights but adds fireflies (( $\endgroup$ – Anton Foigt Jan 26 '19 at 15:48
  • $\begingroup$ @icYou520 added to main post $\endgroup$ – Anton Foigt Jan 26 '19 at 15:54
  • $\begingroup$ read blender.stackexchange.com/questions/98510/… $\endgroup$ – user1853 Jan 27 '19 at 23:53

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.