Hello I am trying to make a usable n64 model for a unity3D learning project. it is from smash bros 64 which used multiple meshes for each body part.
I am currently having trouble combining the uvs and textures into 1 texture atlas. whenever I try using the smart uv project it messes up my textures.
this is what I have tried.. -creating a 1024x1024 black texture in the uv editor. -unwrapping multiple objects in object mode with smart uv project. -attempting to fix them with texture bake.
whatever I do it seems that it messes up the uvs.
here is my before and after files
I would really link to know how to fix this as I am new to 3d modeling and I want to get into it.
if anybody is wondering I am using blender render mode.