I am a blender newbie and have modeled and sculpted this tombstone with a cool symbol and some cracks on it but somewhere along the line it made the whole mesh made of tris...

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I'm assuming that this is a problem for retopology so, how do I fix it and then how should I do the retopology? Thanks for your time.


The quickest method I like to use is a remesh modifier and a decimate modifier. Works nice and fast. This tutorial might also help https://www.youtube.com/watch?v=rUzJefYNQlI

  • $\begingroup$ If anything needs clearing up tell me :) $\endgroup$ – Rix Yarbrough Jan 24 at 22:19
  • $\begingroup$ I have applied the remesh modifier and it just deformed my mesh. Am I missing something? $\endgroup$ – CG Life Jan 24 at 22:29
  • $\begingroup$ Hello are you still online? $\endgroup$ – CG Life Jan 24 at 22:40
  • $\begingroup$ I sure am, got a problem? $\endgroup$ – Rix Yarbrough Jan 24 at 22:49
  • $\begingroup$ yes the remesh modifier just distorted my mesh instead of getting rid of the tris? $\endgroup$ – CG Life Jan 24 at 22:53

you can add plane (a separate object from your high poly not together with it) and then add a shrinkwrap modifier select the target to your high poly mesg , and then start shaping it like you high poly mesh and when you have finished apply the modifier.

  • $\begingroup$ @ClashWithX also you can use this addon github.com/CGCookie/retopoflow $\endgroup$ – Michael Ben David Jan 25 at 1:07
  • $\begingroup$ I don't spend any money on this sort of stuff :( is there a tutorial for the other option floating around the internet somewhere? $\endgroup$ – CG Life Jan 25 at 1:23
  • $\begingroup$ @ClashWithX its for free -_- just click clone download $\endgroup$ – Michael Ben David Jan 25 at 21:35
  • $\begingroup$ It says purchase on the blender market? $\endgroup$ – CG Life Jan 26 at 2:12
  • $\begingroup$ Oh sorry I was in mobile thx mate $\endgroup$ – CG Life Jan 26 at 2:14

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