I have been working on a face mask in blender for quite a while now. I almost reached my goal and learned a lot but cannot make the last step.
1) I have a mesh (pretty clean now) of a human face.
2) I'm selecting the edge of the face on the right side and move the edges away from the mesh. This way I create a kind of extruded mold. I'm stretching the mesh
3) I'm using the bisect tool to cut the extruded mold.
This is almost what I want to achieve. The goal is to print this model in a 3d printer so that it can be used as a mold for a cake.
My remaining problem is that the tube part of my model does not have a nice mesh structure. It only comprises of 1 loop of very lengthy quads. All operators that I tried to apply to this part of the mesh fail and produce an unbelievable amount of noise and artefacts. Specifically, I cannot thicken this part using the solidify modifiers.
How can I create a nice mesh structure here?