So I know how to animate using bones, I created some simple animations with human, however I want to try animating human on rollerblades. I've got no problem with making key frames for bones, however using rollerblades give character a momentum and they should slide. I can't figure out how to keyframe the model sliding. Even though I animate bones, then move the whole rig to other location when I hit insert keyframes location+rotation the model still stays still.

What am I doing wrong? Is there any tutorial I could use for that?

  • 2
    $\begingroup$ When you moved the whole rig, did you do it in object mode or in pose mode? The "correct" way should be having a "main" bone which is directly or indirectly parent to all the other bones: that main bone should be used to animate all the character slide in pose mode. $\endgroup$ Commented Jan 24, 2019 at 15:40
  • $\begingroup$ related blender.stackexchange.com/questions/5100/…. This is a very usefull one, as you won't have to animate the sliding itself $\endgroup$
    – Alex bries
    Commented Nov 2, 2020 at 20:07

1 Answer 1


I would create an Empty and in Object mode click the Armature then the Empty and hit CTRL + P and set parent to object. Now when you move the empty, the whole object should move. You can get fancy and create a curve for the path and have the empty follow the path for the animation. I can attach screen shots or a .blend file if that's helpful.


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