0
$\begingroup$

I'm trying to make a walkway with planks for a game. As part of this, I need to make a walkway with a right angle. As such, I want to make a clean line where the planks heading in different directions combine cleanly. The picture should more clearly show the problem. I've tried creating a triangle and booleaning the planks, but that ended up not working properly. I used a cut tool to cut the planks as can be seen in the image. I'm stuck on where to go from here.

enter image description here

$\endgroup$
1
$\begingroup$

I personally think the imperfections in your joined planks look good.

However for a precise approach consider the following. The Knife Tool has the option to cut in steps of 45°.

  1. Go into edit mode. ↹ Tab
  2. Use the Knife Tool K to cut a 45 degree angle by pressing C once to activate snapping duration the operation.
  3. Remove the vertices which are not needed. X
  4. Snap the cursor to the outer corner where the planks join. ⇧ ShiftS > Cursor to selected
  5. Select all A and duplicate the geometry ⇧ ShiftD. Let it rest in the same place. RMB RMB
  6. Activate Cursor as Pivot NumpadPeriod, then rotate the duplicated geometry 90 degree around the cursor pivot. R90⏎ Enter.
  7. Mirror it in Y. SY-1 or ⎈ CtrlMY
  8. Remove the double vertices. W>R

cutting planks

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.