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I used displace modifier to give some uneven effect. and after that my modeling looks like crashed (or though, I tried to follow the instruction on utube, I might have made mistakes;) so I searched this site. and some post says, 'remove doubles' but it still doesn't work;
Can I fix this? I even can not get a clue where this bad meshes come from;
enter image description here

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    $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Jan 24 at 9:17
  • $\begingroup$ Thank your for your kind offer! but..... somehow I overwrote the file;; and I made it all over again. and now problem solved ㅠㅠ...I think I might commit an elementary error. anyway, really thank you for your time! $\endgroup$ – jesmina Jan 26 at 6:05
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Your model looks choppy, too. Subdivide it more as Displace modifier needs many subdivisions to give satisfactory results.

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  • $\begingroup$ oh, so I had it increased, now it looks better. thank for your precious time! $\endgroup$ – jesmina Jan 26 at 6:01
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It seems like some of the faces of your object have normals facing inside. You can try going into edit mode, selecting everything and pressing Ctrl+N or Mesh>Normals>Recalculate Outside.

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