I'm trying to bake normal map using subsurf modifier.
Although I used SUBSTANCE PAINTER to bake this, When I did with Blender bake, I got same result.
The problem I want to solve is HOW TO GET SOFT EDGE, not hard edge.
It doesn't have hard edge when I change my low poly data to 30k pol one(subsurf lv.1)
However, I want to get a good result without rising polygon counts, has anyone good ideas?