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I'm trying to bake normal map using subsurf modifier.

first one is 7.5k pol model lowpol

second on is 120k pol model(I made it using subsurf modifier by rising it 0 to 2highpol

And I did bake. The result was result

Although I used SUBSTANCE PAINTER to bake this, When I did with Blender bake, I got same result.

The problem I want to solve is HOW TO GET SOFT EDGE, not hard edge.

It doesn't have hard edge when I change my low poly data to 30k pol one(subsurf lv.1)

However, I want to get a good result without rising polygon counts, has anyone good ideas?

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