spout with flat polygon edge

I would like to double the amount of vertices along the edge, with faces, to form a kind of "rim" or "depth" here. What type of 3d operations do I need to perform in order to do that?


Select all vertices of the rim, then press E,S and move the mouse to scale inwward the new extruded faces; left click to confirm the scaling. Another method is to add a solidify modifier to the whole mesh.

  • $\begingroup$ How do I select the vertices? I don't see anything in the Select menu. i.imgur.com/4BvfDuj.png $\endgroup$ – watercollider Feb 12 '19 at 18:13
  • $\begingroup$ Alt click on an edge of the edge loop, or C circle select, or B box select, or manually one by one holding Shift (in your case C and B work only in vertex select mode, not edge select mode). $\endgroup$ – josh sanfelici Feb 12 '19 at 18:26

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