I have a character that switches from armature control to a rag doll controlled by the physics system using bone constraints. It works fine when playing in the viewport or when rendering a single frame, but does not work when rendering the whole animation.

I found this article that seemed to have the same issues. The response was:

"This is a known issue in our current depsgraph, there is a workaround for it though - enable Extra Object Update and/or Extra Data Update for armature and ant mesh, in Object buttons, Relations Extra panel.

Anyway, not a bug, rather a known TODO for our future new depsgraph. ;)"

But I don't see those options in 2.8. Anyone have any suggestions?


Viewport Video

Rendered Video

Rendered Still

Blend File


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