I am trying to make dynamic hair that can be 3D-printed. It needs to be physics-enabled (so some kind of particle system, maybe?) and, through some kind of transformation, needs to end up as a single "blob" mesh with no gaps or interior faces, so it can be 3D-printed.
I've so far considered / tried:
- Manually sculpting the hair - but then it's not dynamic!
- Soft bodies - but they don't have the same dynamics as hair!
- Metaballs x Hair particle systems - but I haven't found any way to combine the two!
What do you people think? Any help would be much appreciated!