I am rendering Scene
strip from VSE in OpenGL mode and only 1 of 16 threads (AMD Ryzen 1700) is fully loaded, others are just around 5-10%. Overall CPU usage is about 15-20%.
Firstly I thought low perfomance could be caused by the fact that VSE is not multithreaded. But tested it with Cycles Scene
strip and everything is fine - all threads are busy.
Need to speed up this OpenGL thing somehow, preferably without instancing of Blender app itself.
Scene
strips. I've tested Cyclesscene
strip and it works as like normal render, but not OpenGL. $\endgroup$