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I'm trying to figure out how to add clothing physics to a portion of the mesh and keep it attached to the object. In the picture, I want to add physics to the highlighted faces and leave the rest of the box solid. How do?enter image description here

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You have to create a vertex group.

There is a video tutorial on making a flag by BornCG ( https://www.youtube.com/watch?v=sOtRsHYCzEE&list=PL006307E237BB7FF6&index=21 ) that shows you pretty well how to do this.

Essentially, you add the physics to the entire mesh, then select a vertex group to ignore the physics and remain stationary.

My knowledge in blender is only a few months old so please excuse if this does not solve your problem.

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