I have this mesh with their bones... the first (upper, called Target) bone is selected in pose mode. The bone next (down) the "Target" has IK.

enter image description here

as you can see the location and rotation are with cero's.

But when need to move or rotate trying to use the location and/or rotation transform... the axis are inverted...

enter image description here

If I modify the axis Z in location, the bone moves across the Y axis... why is that?


That bone is not connected with others bones, to be a target bone, with the IK. enter image description here


Try applying the rotation of the object/bone, maybe? (CTRL+A>Rotation)

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  • $\begingroup$ No, already did it, but not work. $\endgroup$ – Elbert Villarreal Jan 22 '19 at 21:42

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