1
$\begingroup$

How would I move an object along a line path in a non constant speed?

Like make the character take a step, then stay in the same spot for a few frames, then take another step and then repeat

I could animate the influence value but is there a way that I can simply loop the stop and go keyframes while he continues to follow the path?

Thanks

$\endgroup$
  • $\begingroup$ if your walk is not constant, why are you using a Follow Path constraint? Maybe it would be simpler to just animate your armature without any path $\endgroup$ – moonboots Jan 22 at 18:01
  • $\begingroup$ I have a walk cycle being repeated and I want to make it walk forward following a path. Except the way the character walks is not constant. What other method would be better? $\endgroup$ – Owenator Jan 22 at 19:57
2
$\begingroup$
  • See the NLA editor capabilities for this. Repeat Loop. Let N1 and N2 be positive integers. So action can be repeated N1 times. Then a period of no movement. Then again an action can be repeated N2 times.

  • Consider this as a quick note on NLA possibilities How to generate a full sprite sheet automatically

  • Tutorials on NLA can be searched here at BSE or yoootooob or similar site on your selected search engine. This is not a tutorial on NLA.

  • Insert keyframes for position on your Follow Path Constraint position. If the object moving happens to be an organic character then use keyframes on the motion of legs of character.

$\endgroup$
  • $\begingroup$ I don’t understand how this answers my question $\endgroup$ – Owenator Jan 22 at 20:07

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.