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How would I move an object along a line path in a non constant speed?

Like make the character take a step, then stay in the same spot for a few frames, then take another step and then repeat

I could animate the influence value but is there a way that I can simply loop the stop and go keyframes while he continues to follow the path?

Thanks

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  • $\begingroup$ if your walk is not constant, why are you using a Follow Path constraint? Maybe it would be simpler to just animate your armature without any path $\endgroup$
    – moonboots
    Commented Jan 22, 2019 at 18:01
  • $\begingroup$ I have a walk cycle being repeated and I want to make it walk forward following a path. Except the way the character walks is not constant. What other method would be better? $\endgroup$
    – user53924
    Commented Jan 22, 2019 at 19:57

1 Answer 1

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  • See the NLA editor capabilities for this. Repeat Loop. Let N1 and N2 be positive integers. So action can be repeated N1 times. Then a period of no movement. Then again an action can be repeated N2 times.

  • Consider this as a quick note on NLA possibilities How to generate a full sprite sheet automatically

  • Tutorials on NLA can be searched here at BSE or yoootooob or similar site on your selected search engine. This is not a tutorial on NLA.

  • Insert keyframes for position on your Follow Path Constraint position. If the object moving happens to be an organic character then use keyframes on the motion of legs of character.

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  • $\begingroup$ I don’t understand how this answers my question $\endgroup$
    – user53924
    Commented Jan 22, 2019 at 20:07

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