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I am attempting to make a old wooden shield for 3d printing.. and would love to have the wood plank texture applied to it.. similar to this.. https://www.artstation.com/artwork/ue4-shield-pack-painted-wooden-round-shield

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Of course as it's supposed to be in real 3D you can't use a Normal or Bump node, but you can do it with the Displace modifier. And I guess you'll have to apply the modifiers for a 3D printing ;)

enter image description here

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  • $\begingroup$ Wow... Awesome.. I'll try this when I'm less tired from work.. $\endgroup$
    – jvanryn
    Jan 22 '19 at 22:15
  • $\begingroup$ ok.. that worked GREAT.. but.. how do I then take that and apply it to the top of a cylinder.. I tried binary but I can't get it to line up.. and ctrl-j smooth away the texture. $\endgroup$
    – jvanryn
    Jan 26 '19 at 2:12
  • $\begingroup$ you tried binary? what do you mean? if you want to join it to another object, the apply the different modifiers before joining $\endgroup$
    – moonboots
    Jan 26 '19 at 5:05
  • $\begingroup$ I tried Binary.. but could not get the plain to line up right.. Though I have an Idea of applying it in reverse to a cube.. and then subtract the cube with pattern from the cylinder.. $\endgroup$
    – jvanryn
    Jan 26 '19 at 19:03
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enter image description here

So used your method to get the image on the cube, made it a negative..

then pulled out a cylinder did a binary difference and tada... thanks for the insight

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  • $\begingroup$ I'm not sure why you used a cube and made a negative but ok ;) $\endgroup$
    – moonboots
    Jan 27 '19 at 21:29

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