here is the problem in detail


does anyone know how to fix it? Or work around ? i wanna create 1:1 scale space flight simulator so the bug is in the way.

  • $\begingroup$ Could you test it in UPBGE and, if it results the same, could you report the bug at UPBGE's issues? I don't think it's something related to a setting, I've heard about this bug before, it's something related to the floating point numbers precision. $\endgroup$
    – Joel Gomes
    Commented Jan 22, 2019 at 4:12
  • 1
    $\begingroup$ the test video was actually done in UPBGE . I know that it's floating point number precision problem but i wanna know how to workaround the problem . But how for example Kerbal Space Program doesn't encounter that problem in unity but in blender it's present $\endgroup$ Commented Jan 22, 2019 at 8:46
  • $\begingroup$ spaceexvr.blogspot.com/2015/04/… someone fixed this in unity $\endgroup$ Commented Jan 22, 2019 at 15:33
  • $\begingroup$ Some workarounds I could think of: - Decrease the scale of your universe, by re-scaling down all your assets or by decreasing the Unit Scale (Properties Editor > Scene > Units > Unit Scale). - Move the player to center and the whole world by the resulting offset after some distance. Preety complicated, though... I see you opened the issue on UPBGE's repository, let's hope they come with a workaround (or even a fix). $\endgroup$
    – Joel Gomes
    Commented Jan 22, 2019 at 16:46


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