So I am making some eyes for a model and thought it would be great if they could be Linked Duplicates so I could make small changes to both at the same time.

enter image description here However, in linking the Mesh Data the weights to the bones of the armature are also linked meaning they are now affected by the same bone, which is not something I want.

enter image description here So the question is: Is there a way to only link mesh (or topology I guess)?

Or maybe another way I can easily make changes to both eyes simultaneously, while keeping the seperate bone weights for each eye?


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