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In Blender 2.79, creasing the corner of a subdivided plane generates the expected sharp corner: Blender 2.79 plane with solidify

When using Blender 2.8, I can't replicate this behavior without triangulating the face and creasing the third edge to the corner.

Blender 2.8 planes with solidify

Adding a solidify modifier and creasing the rim sharpens the corner, but I don't always want to solidify the geometry. Is there something I'm missing?

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I found out that this is currently an open bug in 2.8 according to this link: Blender Bug Tracker - Round corner in edge crease of subdivided surfaces

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