I am having issues with mirroring modifier. Essentially after having shaped a cube into a primal face shape, I wiped half the vertexes out on the left side so that I could mirror the right side. Well, as I apply the mirror modifier to my object it doesnt want to mirror properly on the opposite side but it created a mirrored copy placed on other areas of my view port no matter what axis (or no axis) I select. Any suggestion on how to have the mirrored object line up properly? Any help would be greatly appreciated.