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I am having issues with mirroring modifier. Essentially after having shaped a cube into a primal face shape, I wiped half the vertexes out on the left side so that I could mirror the right side. Well, as I apply the mirror modifier to my object it doesnt want to mirror properly on the opposite side but it created a mirrored copy placed on other areas of my view port no matter what axis (or no axis) I select. Any suggestion on how to have the mirrored object line up properly? Any help would be greatly appreciated.

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    $\begingroup$ All problems with Mirror modifier mirroring in wrong place are related with origin point of the object modifier is applied to. See blender.stackexchange.com/questions/353/… $\endgroup$ – Mr Zak Jan 20 at 18:02
  • $\begingroup$ Thanks for the assist.That was great. $\endgroup$ – Ciro Di Napoli Jan 22 at 1:28

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