In a Blender 2.8 script I want to bake multiple high poly objects on one low poly.

I want to create a script in Blender 2.8 that bakes in selected to active mode. The active selection must be named "low poly", the other selections are joined and are named "high poly".

  • 1
    $\begingroup$ Worth noting: blender.stackexchange.com/questions/2848/why-avoid-bpy-ops $\endgroup$ Commented Jan 26, 2019 at 18:57
  • $\begingroup$ Could you please make this a bit clearer. Maybe with a 3 or 4 object example. $\endgroup$
    – batFINGER
    Commented Mar 26, 2019 at 8:36
  • $\begingroup$ I'd like to help but I don't get what you want. What's your situation exactly? And what's your actual goal? Just baking all and join them? Why a random selection when the low-res geometry is already prepared? $\endgroup$
    – brockmann
    Commented Apr 1, 2019 at 11:24

1 Answer 1


I hope that's what you're looking for.

Select the low-poly object and run the script to add a <Name>_LowPoly suffix to the objects name in the first place, join all other mesh objects of the collection and rename the result to <Name>_HighPoly:

import bpy

suffix = "_LowPoly"
act_obj = bpy.context.view_layer.objects.active

# Append the suffix to the active object
if suffix not in act_obj.name:
    act_obj.name = act_obj.name + suffix

# Get the collection of the active object
obj_coll = act_obj.users_collection[0]

# Create an empty list
high_poly_objects = []

# Append all mesh objects (of the collection) to the list
for ob in obj_coll.objects:   
    if not "Low" in ob.name and ob.type == 'MESH':

# Deselect all objects

# Select all High-Poly objects to call the join operator
for ob in high_poly_objects:
    bpy.context.view_layer.objects.active = ob

# Join all objects selected before

# Get the object in context and re-name it
if "High" not in bpy.context.object.name:
    bpy.context.object.name += "_HighPoly"

# Optional -> Invert the selection for fun
for ob in obj_coll.objects:
    if "Low" in ob.name:
        bpy.context.view_layer.objects.active = ob

You can also override the context of bpy.ops.object.join() to avoid any viewport selection changes. Select all objects, make the low-poly object the 'Active Object' and run the script:

import bpy

hp_suffix = "HIPOLY"
lp_suffix = "LOWPOLY"

C = bpy.context
scene = C.scene

ob_active = C.active_object
if not ob_active.name.endswith(lp_suffix):
    ob_active.name += "_{}".format(lp_suffix)

obs = []
for ob in C.selected_editable_objects:
    if ob.type == 'MESH' and ob != ob_active:

if len(obs) > 1:
    c = {}
    c["object"] = c["active_object"] = obs[0]
    c["selected_objects"] = c["selected_editable_objects"] = obs
    # Blender 3.2+
    with C.temp_override(c):
    # Blender 2.8+
if not obs[0].name.endswith(hp_suffix):
    obs[0].name += "_{}".format(hp_suffix)
  • $\begingroup$ No problem, glad it is working @DanylBekhoucha Let me know if you need something else. $\endgroup$
    – brockmann
    Commented Apr 2, 2019 at 9:03
  • 1
    $\begingroup$ Looks super sweet, thanks for adding how to override the context @p2or. $\endgroup$
    – brockmann
    Commented Apr 2, 2019 at 10:46
  • $\begingroup$ In the script of p2or, the line "if len(obs) > 1:" must be set to 0 otherwise we need 3 objects selected minimum (so 2 high polys) to add the suffix "_HIPOLY". $\endgroup$ Commented Apr 2, 2019 at 12:20

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