I am trying to apply rigid body physics to imported bean object (imported as .FBX) but it is not behaving properly. The bean model does not roll or rotate when it collides with the floor. It also does not roll or rotate when colliding with an angled surface either. It says locked in orientation. However, if I disable "Animated" and re-enable it the physics work as expected until the timeline loops.

Here is an example. The box beside the bean behaves as expected yet the bean does not unless the "animated" setting is checked and unchecked. https://i.gyazo.com/7ca2d09ff63d07560456e553920c456c.mp4

Here are the bean's physics settings: https://i.gyazo.com/31c27a8dbcd85b2ab69376f24dc38515.png

Here are the box floor physics settings: https://i.gyazo.com/fa5b335126c0b80b498fc93d43c7c458.png

I have tried changing every setting I could think might fix it an nothing works. I've also tried reimporting the model to no avail. There are no keyframes in the project either.


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