I have a surface with particles. But I don't want to see the original object in the render. How to fix it?
Transparency, other collection / scene doesn't work.
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You can just hide the original objects, particle system objects should stay visible even with original ones hidden (not rendering). Just don't delete them.
There are two settings
However when you un-check the
Show emitter in the Viewport Display section both emitter and particles may disappear. You need to re-select
Dispaly As as Rendered and then only the particles will show.
To hide the original object or collection used for particle instances just hide them in Scene collection window.