So I'm making the models for a game that only uses vertex colors and no textures.

I've noticed that any color in blender 2.8 viewport looks darker that it actually is. I use vertex painting to paint the object in 100% white, I set the "flat" shading but the object is greyish.

Here's the screenshot with windows notepad opened above the blender:

enter image description here

It is obvious that the "white" torus isn't really white.

If I use color picker to pick the color from torus it will tell exactly what my eyes see: the picked color is actually 10% darker than real white. Even worse, If I pick the color and paint with it at the same area, it will paint with that darker color. Thus the color picker become unusable in many situations.

In blender 2.79 I've set the object to "shadeless" and it pretty much solved the problem, but this option isn't really there anymore.

Is there anything I can do to see the real colors in the viewport?



  • $\begingroup$ Did you see answers to similar questions before you posted it? $\endgroup$ – Lukasz-40sth Jan 18 at 12:47
  • $\begingroup$ I've searched for the solution and haven't found it if this is what you're asking about. $\endgroup$ – mega chebu Jan 18 at 13:26
  • $\begingroup$ Maybe it's displayed darker because of shading and/or light? Try setting the flat viewport mode. $\endgroup$ – Ronnie Mifiv Jan 31 at 12:50
  • $\begingroup$ "I set the "flat" shading but the object is greyish" $\endgroup$ – mega chebu May 28 at 6:22

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