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I have an icospehere with an emission shader mapped to some particles so that the particles pass through the frame as glowing balls of light. If possible, I'd like to be able to render the whole scene with the light emission from the particles falling on surrounding objects, but have the particles themselves be hidden. In other words, I want the emitted light from the particles but not the glowing particles themselves. Is this possible? Particle Render.

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  • $\begingroup$ You can put Emitter on separate layer, select it, but do not involve in Renderlayer. It will affect lighting, without being visible. $\endgroup$ – Serge L Jan 18 at 8:39

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