Operating system: macOS Mojave 10.14.2 Graphics card: Intel Iris Pro 1536 MB
Broken: 2.8 beta e57ee5934a30 Worked: 2.79
Problem: Blender window goes edge to edge, but interface only renders from the bottom left-hand corner to fill 60% of the screen. Mouse input corresponds to correct scale, but interface renders only in distorted area. Assuming it's graphics issue which can be solved by clearing an interface cache somewhere.
How to reproduce error:
- Open Blender on regular-resolution display
- Drag Blender window onto display with different resolution
- Interface scale breaks (cannot be reset)
How do I completely reset how the interface is being rendered so I can fix this interface scaling issue?