I have been attempting to export a FBX file consisting of multiple models from 3ds Max 2019 and importing the FBX file into blender to make some changes. Every time I have attempted this, the models looks something like what is shown in the image below:
I have attempted to perform the FBX export and the import in different ways and can never change the end result. I could keep using 3ds Max 2019, but I would prefer to get it working with blender as well. All the original models were done either in SolidWorks or Inventer, but I really need to use blender to alter them for my projects.
If anyone has experienced the same problem and found a solution, I would really appreciate any advice.