I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form:
[Noise Texture]|Fac|>|Fac|[Color Ramp]>|Base Color|[Principlied]|BSDF|>|surface|[Material Output]
There are green and blue colors in the Color Ramp.
The thing I want to do is:
low roughness on blue color
high roughness on green color
The water needs to be like this:
The ground needs to be like this:
If you still do not understand, I want my planet to have reflective water, and a solid ground that are made with noise texture and color ramp.